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1
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2answers
245 views

Best practice for designing a risk-style board game

I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so ...
5
votes
2answers
631 views

Custom extensible file format for 2d tiled maps

I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how ...
0
votes
0answers
310 views

3D Graphics with XNA Game Studio 4.0 bug in light map?

i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows ...
4
votes
1answer
513 views

Island Generation Library

Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've ...
0
votes
2answers
253 views

Alternative ways to construct maps

I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance ...
1
vote
2answers
836 views

Creating maps and tileset for a 2d java game

I'm not a completly beginner to java, so I decided to write a map loader and a tileset loader myself instead of using a tilemap editor like Tiled. I'm using Slick & LWJGL for my game. The plan ...
1
vote
3answers
924 views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
2
votes
2answers
260 views

Should a 4x game use one class per planet type?

I'm try to make a small 4x game for my own educational purposes. Currently I have interfaces like IStarSystem which contains a list of IPlanets. My next step was to make classes implementing those ...
0
votes
1answer
298 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
4
votes
2answers
154 views

Hide individual regions on a territory map

I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new ...
2
votes
3answers
138 views

Positioning entities in adjacent maps

Say I have a 2D tile based game engine (I don't, but I will soon). I was wondering how I would manage drawing adjacent maps. That is, imagine we have a map that is 50 by 50 tiles wide. Then next to ...
0
votes
3answers
641 views

2D maps, how to structure?

I'm new to this. And I don't really understand 2D tile maps. The tutorials I've read use arrays, but doesn't this get really difficult to manage when they get big? And what if I want different ...
0
votes
0answers
831 views

HTML5 game engine for a 2D or 2.5D RPG style “map walk” [closed]

please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is ...
-4
votes
4answers
262 views

Drawing map tiles for iPhone game [closed]

I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, ...
3
votes
1answer
302 views

Is it possible to procedurally place objects in a non-gridded game?

I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded ...
2
votes
2answers
481 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
4
votes
3answers
1k views

Road / river generation on 2d grid map

This is a newbie question, but here it goes: My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
27
votes
3answers
5k views

Random map generation

I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path ...
1
vote
0answers
196 views

How to load big size CCTMXTiledMap in cocos2d?

I am try to design a cocos2d game that with a big world. The wolrd tiled map is very big, maybe 20 ipad screen sizes. I want to know how to load CCTMXTiledMap into screen? If I directly add it to ...
0
votes
2answers
338 views

Is there a problem with using a 2D square grid for your world map?

I'm making a game with a 2D square grid for my world map. It wraps around, so when you reach all the way north you start out in the south again, and when you go all the way east you wind up in the ...
1
vote
1answer
535 views

Having troubles with LibNoise.XNA and generating tileable maps

Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
2
votes
1answer
461 views

How to save an arbitrarily large image to a file in XNA?

I have built a level editor for an XNA-based Megaman clone I am working on and one of the features I would like to implement is the ability to save a full-resolution map of the entire level (like this ...
-1
votes
1answer
482 views

What is the Relative Rarity of Blocks Generated in Minecraft? [closed]

I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
0
votes
0answers
321 views

How Are Blocks Generated in Minecraft?

So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following, "Terrain is generated, saved and loaded, and (kind ...
0
votes
1answer
371 views

Google maps layer for strategic game

I found one web site http://e-sim.org/googleMap.html which is similar to my game idea. But I have no experience on game maps developing. Can anyone share ideas how to make similar functionality like ...
1
vote
2answers
865 views

Provide A Scrolling “Camera” View Over A 2D Game Map

I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to ...
2
votes
1answer
661 views

Help with a Fast 2D Grid-Based world rendering technique

First I'm going to give you my current situation and explain what I'm attempting. I will then pose my question below. I will attempt to include a "TL;DR" for those of you who prefer things to be ...
1
vote
1answer
178 views

Implementing a Risk-style board

I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, ...
2
votes
4answers
770 views

What should I use (controls, methods) to make a 2D tile based map editor?

I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple. Two weeks ago I tried using DataGridView, but as the number of rows ...
3
votes
2answers
192 views

Game maps with “counties” that are split along lines that aren't necessarily straight

I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. ...
6
votes
3answers
3k views

Whole map design vs. tiles array design

I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using ...
4
votes
1answer
691 views

How to create a mini-map in XNA 3?

simple map The map i would like to create is like this one, but simpler , what i want to have is a geographical map indicate high /low and a point that show where am i and points indicate enemies ...
2
votes
2answers
272 views

Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
2answers
602 views

Transformation order when dealing with Meshes

I have created a player model out of primitive types. To do this I have created a Model class and Component (mesh) class. Each model consists of one or more components my problems start when you have ...
9
votes
5answers
517 views

Increasing the probability for similar tiles to generate next to each other

I'm working on a tile map system, which insofar looks like this (green is grass, air is white, stone is grey, and blue is water): It uses a simple random number generator so that there's a 45% ...
1
vote
3answers
696 views

How do RPG store and retrieve maps?

I'm making a very basic online RPG (2d, and instead sprites I use characters, like a roguelike) and I still haven't figured out how to store and retrieve maps. Until now I used a text file that's ...
1
vote
1answer
238 views

Should i be worried about loading so much data?

So a week ago or so i asked this question: A few queries about my Map Data (& ideas of improvement, seconded opinion required) And the advice in the comment was to ask them as 3 separate ...
3
votes
2answers
1k views

Creating map files for a 3D game

I've created plenty of 2D games and now that I've gotten my hands dirty working with 3D in opengl I want to start a game. The issue is I don't know how I can store all the map data. Not only the ...
0
votes
1answer
172 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
21
votes
3answers
4k views

Difference between orthogonal map and isometric map

I am laughing at myself ignorant on this. Google didn't produce an obvious answer. Could someone explain what orthogonal map and isometric map are, and how they are different?
27
votes
4answers
2k views

Is there an algorithm to detect the “mainland” on a 2D map?

On this map, the "mainland" is all the land that can be connected to the center of the map in the four cardinal directions (north, south, east, west -- not diagonally). I would like to detect the ...
0
votes
4answers
380 views

How can I know how big my game “world” should be?

here is the world map (randomly generated) for a game I'm making: The green rectangle corresponds to the size of one screen. Each pixel represents 3x3 tiles in my game, this makes the whole map be ...
0
votes
1answer
188 views

Is there a good guide on terrain topography creating?

I want to create a map for my level, and to make it look realistic from topographical pont of view. Is there anything that you can recommend? Edit: I want to create a 3D map of islands, sea, ...
6
votes
3answers
962 views

Is there a library that handles hexagon tiled 2D maps?

It would represent a map that is semi-square of arbitrary size. It would have a simple system for representation of the map coordinates such as 0101 (first column, 1st hex). I'd want the map to be ...
9
votes
2answers
505 views

.PNG tiles to .PNG map

I was wondering how I can get my 110+ .png map tiles conveniently into a 1:1 pixel ratio size map .png. Ive been scrolling through google and such, and the forum's for the free ware game that I am ...
-1
votes
1answer
683 views

How to create a map by coding in OpenGL

I have a very good knowledge about Java, C++, Qt, C# etc... and I wanted to start making a game... most the engine that the game per se since I don't like the "design" part of making a game.. I have ...
5
votes
1answer
2k views

Generate islands/continents with simplex noise

Managed to get something like this using a simplexnoise port i made from the original javacode to php: Used some tips from other post: Understanding Perlin Noise basically, lowered the frequency ...
2
votes
1answer
348 views

Help me to fine tune my diamond-square algorithm

Check this map i generated: I seeded a sine wave to act as a mountain range. The lower portion of the sine wave looks fine, but the upper side is thin, the algorithm did not do its magic there ...
9
votes
2answers
309 views

What kind of environment is expected in elevated, hot areas?

I'm creating an "exploration" game where the overworld map will be randomly generated. The biomes are generated using the data given by a "temperature map" , a "humidity map", and an elevation map for ...
14
votes
3answers
1k views

A simple map, four biomes, and how to distribute them

Here's the basic idea: I've got a Rogue-ish, perhaps Dwarf Fortress-ish game, with a randomly generated overworld and several dungeon entrances scattered around it. I already have the dungeons ...