Tagged Questions
3
votes
0answers
112 views
Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game?
First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game.
The legality part ...
2
votes
0answers
70 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
6
votes
3answers
579 views
What is the best way to render a 2d game map?
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways.
For a 2D TopDown game: (simply render the ...
0
votes
0answers
307 views
3D Graphics with XNA Game Studio 4.0 bug in light map?
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map
http://i.stack.imgur.com/BUWvU.jpg
this effect shows ...
0
votes
1answer
297 views
Isometric drawing “Not Tile Stuff” on isometric map?
So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way?
What Im doing now, as one can imagine, ...
1
vote
1answer
530 views
Having troubles with LibNoise.XNA and generating tileable maps
Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
2
votes
1answer
460 views
How to save an arbitrarily large image to a file in XNA?
I have built a level editor for an XNA-based Megaman clone I am working on and one of the features I would like to implement is the ability to save a full-resolution map of the entire level (like this ...
3
votes
2answers
192 views
Game maps with “counties” that are split along lines that aren't necessarily straight
I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. ...
4
votes
1answer
688 views
How to create a mini-map in XNA 3?
simple map
The map i would like to create is like this one, but simpler , what i want to have is a geographical map indicate high /low and a point that show where am i and points indicate enemies
...
1
vote
2answers
597 views
Transformation order when dealing with Meshes
I have created a player model out of primitive types. To do this I have created a Model class and Component (mesh) class. Each model consists of one or more components my problems start when you have ...
1
vote
1answer
238 views
Should i be worried about loading so much data?
So a week ago or so i asked this question:
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
And the advice in the comment was to ask them as 3 separate ...
0
votes
1answer
172 views
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
2
votes
2answers
891 views
Different ways to store a 2D map/landscape in XNA
I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
1
vote
2answers
491 views
2d game tools , what to work on first?
My friend and I would like to program a 2D game. We were discussing about tools needed, so while I am working on the tools, he will work on game logic and stuff.
Probably I will put our tools into the ...
22
votes
6answers
4k views
A way to store potentially infinite 2D map data?
I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong).
All entity positions ...
0
votes
1answer
125 views
How can I apply a shader to images in a map in XNA?
Basically, what I'm trying to do is apply a shader to my background image and only the background image. The problem is: the background is actually made up of tiles that are picked out of a list of ...
4
votes
4answers
697 views
How would I go about implementing a globe-like “ballish” map?
I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera ...
3
votes
3answers
398 views
How to prevent a character from going up a steep hill with a height map?
I've been trying to make my character unable to go up steep hills, but I just can't manage to make it work. I'm using a simple height map which stores the height for every (x, z) point within the map.
...
14
votes
1answer
4k views
Creating a 3D map for XNA?
Is anyone aware of a nice 3D map tutorial (how to import and use the map) using XNA without any engine but not limited to an external application (like Tiled for 2D maps) ?
I did a search arund here ...