I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
I have built a level editor for an XNA-based Megaman clone I am working on and one of the features I would like to implement is the ability to save a full-resolution map of the entire level (like this ...
Generically speaking, how would you handle a huge 2D Map of which only a part is displayed? Imagine the old top-down racing games like Micro Machines. I would know how to do something with a ...
A new feature in 3ds max 2012 is Substance procedural textures. Are there any good online libraries or resources for substance maps?