I'm working with some friends on a browser based game where people can move on a 2D map. It's been almost 7 years and still people play this game so we are thinking of a way to give them something ...
I have created a player model out of primitive types. To do this I have created a Model class and Component (mesh) class. Each model consists of one or more components my problems start when you have ...
My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons? EDIT: Main hex is (0,0). ...