0
votes
1answer
34 views

Android Jump&Run - Random map generation [closed]

I'm pretty new to game development but I work on an android app. It's a 2D Jump and Run game. I do it in Eclipse and the map is readed out of a txt file right now. But I want to do a Jump and run ...
0
votes
1answer
84 views

Using a permutation table for simplex noise without storing it

Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can ...
11
votes
3answers
257 views

How to divide hex grid evenly among n players?

I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
3
votes
2answers
340 views

How to zoom randomly generated maps?

I made a Java program which generates a random map based on Perlin Noise + Poisson Algorithm + Voronoi Diagram. Here you can see a generated map. White are caves, black is empty. The problem is ...
8
votes
2answers
651 views

Random Zelda-style map generation

Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code: public void generate(GameContainer gc) { rooms = new ...
3
votes
1answer
512 views

Generating random tunnels

What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as ...
1
vote
1answer
871 views

Having troubles with LibNoise.XNA and generating tileable maps

Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
3
votes
6answers
5k views

Tools for generating random world maps? [closed]

Looking for a tool that will randomly generate an image of a world map.