# Tagged Questions

97 views

### Are random generated mazes a nuisance? [closed]

To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
48 views

### What does the “random element” do in Cellular Automata

I'm reading this post on TutsPlus regarding procedural level generation using cellular automata. My question arises in this code snippet: float chanceToStartAlive = 0.45f; public boolean[][] ...
68 views

### Android Jump&Run - Random map generation [closed]

I'm pretty new to game development but I work on an android app. It's a 2D Jump and Run game. I do it in Eclipse and the map is readed out of a txt file right now. But I want to do a Jump and run ...
190 views

### Using a permutation table for simplex noise without storing it

Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can ...
292 views

### How to divide hex grid evenly among n players?

I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
435 views

### How to zoom randomly generated maps?

I made a Java program which generates a random map based on Perlin Noise + Poisson Algorithm + Voronoi Diagram. Here you can see a generated map. White are caves, black is empty. The problem is ...
756 views

### Random Zelda-style map generation

Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code: public void generate(GameContainer gc) { rooms = new ...
695 views

### How do I generate a smooth random horizontal 2D tunnel? [duplicate]

I'd like to create a smoother version of the navigable and quite natural-looking random tunnel found in this classic helicopter game. It should ideally be... infinite, so more can be generated as ...
976 views

### Having troubles with LibNoise.XNA and generating tileable maps

Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
5k views

### Tools for generating random world maps? [closed]

Looking for a tool that will randomly generate an image of a world map.