2
votes
2answers
975 views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
2
votes
1answer
894 views

Help with a Fast 2D Grid-Based world rendering technique

First I'm going to give you my current situation and explain what I'm attempting. I will then pose my question below. I will attempt to include a "TL;DR" for those of you who prefer things to be ...
3
votes
2answers
2k views

Creating map files for a 3D game

I've created plenty of 2D games and now that I've gotten my hands dirty working with 3D in opengl I want to start a game. The issue is I don't know how I can store all the map data. Not only the ...
-1
votes
1answer
1k views

How to create a map by coding in OpenGL

I have a very good knowledge about Java, C++, Qt, C# etc... and I wanted to start making a game... most the engine that the game per se since I don't like the "design" part of making a game.. I have ...
1
vote
2answers
519 views

2d game tools , what to work on first?

My friend and I would like to program a 2D game. We were discussing about tools needed, so while I am working on the tools, he will work on game logic and stuff. Probably I will put our tools into the ...
5
votes
1answer
524 views

How to insert and remove blocks quickly in a Minecraftian world?

I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...
9
votes
3answers
2k views

Lighting in a Minecraftian World

Minecraft is a game that is largely based on a heightmap and uses that heigtmap information to flood the world with light. From my understanding the highest point in the heightmap is the end of the ...