Tagged Questions
-3
votes
0answers
52 views
On average, how many scenery objects on an average-sized map [closed]
I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
-1
votes
1answer
180 views
Should I load a game map as a tile map or as an image map? [closed]
Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words:
Load the map as a png and set collision points ...
6
votes
3answers
584 views
What is the best way to render a 2d game map?
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways.
For a 2D TopDown game: (simply render the ...
-1
votes
1answer
481 views
What is the Relative Rarity of Blocks Generated in Minecraft? [closed]
I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
0
votes
0answers
321 views
How Are Blocks Generated in Minecraft?
So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following,
"Terrain is generated, saved and loaded, and (kind ...
5
votes
1answer
1k views
2d map: how to manage it?
i'm developing a 2d game (top down), and i'm a beginner.
Now, i've to create a map, with object (to interact with) ...
I don't know how to .. manage the problem !
Does anyone can help me ? What are ...
10
votes
5answers
3k views
2D Level design/editing/saving questions
I thought about making a simple 2D Sidescroller game like SuperMario.
Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...
55
votes
19answers
7k views
Level Design Tips [closed]
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?