5
votes
2answers
200 views

Should an actor know its position (or map should know it)

In a tile-based game (in this case MMO), should an actor (e.g., player) know its position, or should only the map know its position? If an actor is placed on a grid map, it is placed on a specific ...
1
vote
2answers
320 views

Best practice for designing a risk-style board game

I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so ...
2
votes
2answers
303 views

Should a 4x game use one class per planet type?

I'm try to make a small 4x game for my own educational purposes. Currently I have interfaces like IStarSystem which contains a list of IPlanets. My next step was to make classes implementing those ...
6
votes
1answer
493 views

What structure is best used to model maps for games like Bard's Tale / Dungeon Hack?

I would like to create or use an existing JavaScript engine to build a game in the spirit of Dungeon Hack, Eye of the Beholder and older Might & Magic games. Going off my memory playing these ...