Tagged Questions
2
votes
1answer
72 views
Entity Component Systems with C++ - Accessing components
(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it)
I'm having some problems creating an entity-component system in C++. I have my ...
2
votes
3answers
547 views
How do I calculate how an object will move from one point to another?
Here's the problem: A player starts the game in the 0 coordinate (x=0,y=0).
When the user clicks on the screen, it returns the coordinates of the destination.
Now the player has to move from its ...
2
votes
2answers
278 views
rpg 3d open world map & entity loading-streaming
Hello I'm a web developer and recently I started reading about game development.
I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
2
votes
1answer
340 views
2D/Isometric map algorithm
First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
0
votes
1answer
95 views
How to achieve selection of a tile from a tile sheet based on an ID?
Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30.
I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile ...
0
votes
1answer
99 views
How can you easily determine the textureRect for tiled maps in SFML 2.0?
I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them.
In ...
3
votes
1answer
173 views
Where can I find a basic algorithm for parsing tiled maps? [closed]
I have attempted to use Tiled for creating 2d maps, and saving them under a text file. The resulting text file seems difficult to parse at first, I gave it a shot here however to no good result.
I ...
5
votes
2answers
629 views
Custom extensible file format for 2d tiled maps
I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how ...
2
votes
1answer
661 views
Help with a Fast 2D Grid-Based world rendering technique
First I'm going to give you my current situation and explain what I'm attempting. I will then pose my question below. I will attempt to include a "TL;DR" for those of you who prefer things to be ...
5
votes
5answers
3k views
Alternative to 2D array in a tiled-map structure
After searching for a long time, I'm surprised this question was not asked yet. In a 2D, tiled-map game, how do you handle the map ? I'd be glad to have your point of view in any languages, though I'm ...