The maps tag has no wiki summary.
1
vote
1answer
64 views
Help understanding Simplex Noise
Introduction
This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
2
votes
1answer
80 views
Entity Component Systems with C++ - Accessing components
(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it)
I'm having some problems creating an entity-component system in C++. I have my ...
-1
votes
1answer
31 views
collision and moving player on map [closed]
2d array: as map 0=sky, 1=player, 2=ground
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100
222
public void levelWCollision(Player p)
{
/*** FIND PLAYER POSTION ***/
int y = 0;
int x = 0;
int z = 0;
for(y = 0; y < ...
2
votes
2answers
92 views
Broadcasting terrain data
How can i send from server to client a large amount of tile data? Having chunks of almost 2MB of data seems prohibitive to send this information just like that. Minecraft compress each chunk and ...
13
votes
2answers
658 views
Partially observable game map — is A* appropriate?
I know very little about game development and I'm trying to wrap my head around pathfinding algorithms.
Consider this setup: an agent is on a 2D map and must find the shortest path to a globally know ...
1
vote
2answers
121 views
A* path finding for road network - data structure to represent directivity
I have been reading A* path finding to apply on a road like network structure. Most of the code I saw is about A* on tile based maps. There is a short description at Amit's page here about what I am ...
-2
votes
1answer
79 views
Creating a simple 3D view of a galaxy [closed]
What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
-3
votes
0answers
51 views
On average, how many scenery objects on an average-sized map [closed]
I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
3
votes
0answers
112 views
Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game?
First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game.
The legality part ...
2
votes
0answers
72 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
-1
votes
2answers
166 views
Lwjgl Random 2D Map Generation [closed]
First time poster here. I am somewhat (as in mid - low, closer to mid) experienced with Java but I seem to be having some trouble. I'm using the lwjgl library to make a "2D Minecraft-esque" game. ...
8
votes
2answers
436 views
Random Zelda-style map generation
Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code:
public void generate(GameContainer gc) {
rooms = new ...
0
votes
3answers
255 views
How to make 2d map that isnt based on tiles
I am working on a game, and need to make a 2d map that isnt based on tiles. An example of something similar to what I want is all those racing games like "bike race" where the map is just somewhat a ...
1
vote
1answer
113 views
Path-finding with obstacles that can be destroyed
There are several buildings on the map with size n * n, and a lot of tiles of obstacles that can be destroyed. Suppose I put one soldier on (x,y) of the map, the soldier can reach a building by ...
2
votes
1answer
143 views
Creating and connecting rooms for a roguelike
I'm creating a Roguelike and I'm having constant troubles with map generation, it's just something I have a lot of difficulty wrapping my head around.
I currently have my map as a 50x50 square of ...
-1
votes
1answer
180 views
Should I load a game map as a tile map or as an image map? [closed]
Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words:
Load the map as a png and set collision points ...
-1
votes
2answers
411 views
How to make a map [closed]
For school my group and I are going to make a 2d turn based strategy game on android.
We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay).
But we don't really know how to ...
0
votes
0answers
137 views
SFML tmx map loader for isometric view
To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
23
votes
6answers
936 views
Vertical vs horizontal hex grids, pros and cons
With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the ...
2
votes
1answer
45 views
pytmx: issue trying to get the correct texture rectangle for sprite for objetcs on map
:D Hello :D
I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and ...
0
votes
1answer
54 views
Put objects on a 2D maps using a matrix of distances
Is that possible to put objects in a 2D map using only a matrix of their relative distance ?
An example would be putting cities on a map using the distances between them. There would be a minimum of ...
0
votes
2answers
223 views
How can I move an object over a drawn tile map in HTML 5 without constant buffering?
I've been messing around with HTML5 for quite some time now but this is something that I guess I haven't figured out how to handle well yet. I'm sure there's an extremely easy solution and I just ...
1
vote
1answer
110 views
Ways to represent/store different regions in a non tiled map
I am developing a game where agent tribes fight each other for land.The map is a 2D map.Each agent has an instance of group object that represents their family.And each group object contains ...
1
vote
2answers
333 views
How do I generate a 2d grid-based map without screwing it up?
I'm relatively new to the mechanics of game development - catching up fast, but there are still some things that escape me. For example: generating a fully-accessible map on a 2d grid.
See the ...
0
votes
4answers
164 views
Good map file structure?
I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this:
name=MyMap
add[floor[stone]][solid][20, 640]
add[playerspawn][20, 620]
2
votes
3answers
547 views
How do I calculate how an object will move from one point to another?
Here's the problem: A player starts the game in the 0 coordinate (x=0,y=0).
When the user clicks on the screen, it returns the coordinates of the destination.
Now the player has to move from its ...
6
votes
2answers
226 views
Algorithm to select all cells inside rooms/regions
I have a 2d game map consisting of several 'rooms'
For example, here is a 2D map grid: (Brown cells = wall tiles)
If I click on a tile (that isn't brown), I would like to obtain an array of all ...
-6
votes
1answer
203 views
Java 2D tile map and rendering it [closed]
Please help me! I am thinking of generating different terrains environment every time the game loads again. But i am thinking of loading or drawing a image containing all the units like river, land ...
2
votes
2answers
279 views
rpg 3d open world map & entity loading-streaming
Hello I'm a web developer and recently I started reading about game development.
I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
1
vote
2answers
413 views
How to make an infinite map
I was wondering if someone could explain to me how to implement a seemingly dynamic infinite map like the one at http://wordsquared.com/
My main issue is really generating new tiles in any direction ...
0
votes
0answers
300 views
Dynamic 2D (1D) map generation in libgdx
I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
4
votes
1answer
153 views
What is the appropriate way to implement collision in 2D worlds?
If I want to create a 2D game map which features areas traversable by a player through standard up/down/left/right inputs, and then have areas that are NOT traversable... perhaps just a bush, or a ...
0
votes
1answer
86 views
Transmit map vs Transmit seed
Given a map created with procedural generation algorithms, should the server transmit the seed used to generate this map (so client must contain the same algorithm) or maybe send all the information?. ...
2
votes
1answer
341 views
2D/Isometric map algorithm
First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
24
votes
3answers
1k views
Algorithms for rainfall + river creation in procedurally generated terrain
I've recently become fascinated by the things that can be done with procedurally terrain and have started experimenting with world building a bit. I'd like to be able to make worlds something like ...
2
votes
1answer
171 views
Collision detection problems - Javascript/Canvas game
What I want to do:
I simply want the have a 2D array to represent my game map.
I want a player sprite and I want that sprite to be able to move around my map freely using the keyboard and also have ...
6
votes
3answers
762 views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
2
votes
1answer
166 views
Map format for 3d open world
I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.
I want to make low-polygon blocky-style objects. Probably rectangles and ...
3
votes
3answers
693 views
Gigantic 2d maps?
I've been thinking about a game idea for a week or two and the last few hours I was thinking of some technical stuff and came up with that the map would need to be 360,000x360,000 pixels in size. To ...
0
votes
2answers
267 views
map data structure in pacman
i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the ...
0
votes
1answer
95 views
How to achieve selection of a tile from a tile sheet based on an ID?
Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30.
I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile ...
7
votes
3answers
414 views
Routes on a sphere surface - Find geodesic?
I'm working with some friends on a browser based game where people can move on a 2D map. It's been almost 7 years and still people play this game so we are thinking of a way to give them something ...
6
votes
3answers
583 views
What is the best way to render a 2d game map?
I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways.
For a 2D TopDown game: (simply render the ...
1
vote
2answers
314 views
How to implement a birds eye view of 2D Grid Map using Android
I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
-1
votes
1answer
306 views
Making a perfect map (not tile-based)
I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
0
votes
1answer
99 views
How can you easily determine the textureRect for tiled maps in SFML 2.0?
I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them.
In ...
3
votes
4answers
641 views
What would be a good way to implement/render a 2D tiled map for a browser game?
I've made this little RPG Ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything ...
3
votes
1answer
173 views
Where can I find a basic algorithm for parsing tiled maps? [closed]
I have attempted to use Tiled for creating 2d maps, and saving them under a text file. The resulting text file seems difficult to parse at first, I gave it a shot here however to no good result.
I ...
3
votes
1answer
205 views
How do I implement a selectable world map?
I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
1
vote
1answer
317 views
Generating random tunnels
What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as ...