I'm making a 2D game in Unity, but this would apply to any 2D game engine. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...