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2
votes
0answers
93 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
1
vote
0answers
62 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
0
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0answers
46 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
0
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0answers
64 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...