The tag has no wiki summary.

learn more… | top users | synonyms

2
votes
0answers
63 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
2
votes
0answers
77 views

How do I calculate the points of a brush from a Source engine VMF?

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series of planes which I would like to use to calculate the points for each ...
2
votes
0answers
90 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
1
vote
0answers
60 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
0
votes
0answers
61 views

2D leveldesign R.U.B.E Editor problems

I'm new here and first of all i want say hello Me and my brother are working on an android game at the moment and we get better and better every day (we startet from the scratch...). I finished our ...
0
votes
0answers
61 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...