I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...