Tagged Questions
-2
votes
1answer
209 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
0
votes
2answers
273 views
How many Fringe/Base layers in a 2D map editor?
I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile.
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5
votes
4answers
668 views
Game Editor - When screen is clicked, how do you identify which object that is clicked?
I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
13
votes
2answers
751 views
Level Editor + Game -> Duplicating rendering/game specific code?
I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without ...
6
votes
1answer
955 views
Xna: Texture2D from a png file
I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...