I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is ...
I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...