2
votes
2answers
208 views

C++ property system interface for game editors (reflection system)

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
6
votes
1answer
2k views

Game editor integration with the engine?

What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game ...