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0
votes
1answer
28 views

LibGDX ShapeRenderer rotated

I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is ...
0
votes
0answers
58 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
2
votes
1answer
69 views

Work flow for modelling a city(open world)

This seems like a massive task, do each individual building/object have to be modeled individually. If so are the model imported into the world editor and places accordingly. Or are other techniques ...
2
votes
2answers
211 views

C++ property system interface for game editors (reflection system)

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
2
votes
1answer
186 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
1
vote
0answers
69 views

How can I open Monaco's world file? [closed]

So I am trying to get into Monaco's world file so that I can make overviews of the maps, however for some reason, it refuses to open. The file is a mdf file, located in ...Monaco\Mag Yes I have tried ...
0
votes
1answer
137 views

Write my own level editor, questions [closed]

I just finished to code the most important parts of my game engine (not a tile-map one), such as lights, shadows, objects update/draw, input, ecc. Now I'm making a level editor to simplify the ...
0
votes
1answer
78 views

Map editor undo function - Not actually setting values to tiles

I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
0
votes
1answer
200 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
0
votes
1answer
177 views

What's wrong with reversing an action like this?

I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
2
votes
0answers
85 views

How do I calculate the points of a brush from a Source engine VMF? [closed]

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series of planes which I would like to use to calculate the points for each ...
1
vote
1answer
1k views

What can i use as a 3d Tile map editor? [closed]

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
-2
votes
1answer
236 views

Game Editor - When screen is clicked, how do you identify what coordinate you clicked?

This is a follow-up to my earlier question: Game Editor - When screen is clicked, how do you identify which object that is clicked? Something I've noticed is that picking only calculates a ray and ...
-1
votes
1answer
301 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
537 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
9
votes
2answers
660 views

How do I visualize parallax layers in a level editor?

I'm making a 2D game in Unity, but this would apply to any 2D game engine. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
0
votes
1answer
45 views

center location on scanners sweep

I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
votes
0answers
96 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
2
votes
1answer
129 views

Cannot create a neutral unit with a trigger

I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit ...
2
votes
4answers
2k views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
3
votes
1answer
654 views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
1
vote
0answers
62 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
0
votes
0answers
64 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
votes
1answer
114 views

Why does the X Y Z translations now rotate along with my static meshes?

So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake ...
4
votes
1answer
995 views

How is the terrain generated in Commandos and Commandos game clones/look-alikes?

The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
0
votes
2answers
219 views

Scene management for 3D editor

I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
4
votes
3answers
4k views

Open source level editor for HTML5 platform game?

A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. ...
2
votes
3answers
585 views

Compressing 2D level data

So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
0
votes
2answers
368 views

How many Fringe/Base layers in a 2D map editor?

I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile. ...
6
votes
4answers
959 views

Game Editor - When screen is clicked, how do you identify which object that is clicked?

I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
6
votes
1answer
2k views

Game editor integration with the engine?

What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game ...
1
vote
1answer
237 views

Using model tools as map editor

I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, ...
2
votes
4answers
1k views

What should I use (controls, methods) to make a 2D tile based map editor?

I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple. Two weeks ago I tried using DataGridView, but as the number of rows ...
1
vote
1answer
340 views

2D game editor with SDK or open format (Windows)

I need 2d editor (Windows) for game like rpg. Mostly important features for me: Load tiles as classes with attributes, for example "tile1 with coordinates [25,30] is object of class FlyingMonster ...
14
votes
2answers
927 views

Level Editor + Game -> Duplicating rendering/game specific code?

I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without ...
3
votes
4answers
1k views

Tools for editing 2D sprite-based game levels

What are good free and widely used tools for editing 2D sprite-based game levels? I'm looking for one that allows exporting data to a custom format. One that I know of is Blender — a 3D tool, ...
4
votes
4answers
4k views

Tiled/TMX C++ Library/Parser

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format ...
22
votes
4answers
2k views

Where to start when building a 3D terrain editor?

I'm looking to build (for start) a simple tool, that could raise, lower, smooth and texture the terrain. So, what are the things I have to go through in order to make such terrain editor? And maybe ...
0
votes
1answer
166 views

Starcraft II Galaxy Editor - Eventdefinition

I can create an Action with parameters using an Actiondefintion. But how can I create an Eventdefinition ? I'd like to make an Event that is 'called' when a Unit, that is saved in a variable, dies. ...
0
votes
1answer
213 views

3D Camera control in DCC

I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity. From what I can figure out from Unity, the panning behavior ...
6
votes
3answers
878 views

Storing, loading and editing a level

I'm trying to find useful information on creating game levels in a reasonably efficient way. Additionally, information in setting up a fairly painless way to edit this information would be handy (the ...
5
votes
1answer
490 views

resources on creating world editor / game IDE

The craftyjs javascript game engine is in the process of creating a game builder that will assist the developer in map design, sprites, animations and that kind of stuff. Are there any good resources ...
6
votes
1answer
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
2
votes
2answers
653 views

Map file format for Real-time strategy game

I am planing to create a 2D RTS game on iPhone using cocos2d, besides the tile map, any other suggestion for storing the map details for the game? Would be nice if a GUI editor is also provided.
4
votes
4answers
750 views

Level editor event system, how to translate event to game action

I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say ...