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0
votes
0answers
80 views

How can I know when a scene is fully-created in Andengine?

I am using a scene manager like this. How can I know if a scene is fully created and visible on the screen, as it seems that the GameScene listens for touch events while the loading scene is still ...
6
votes
1answer
344 views

High level project workflow

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
14
votes
5answers
741 views

What are some ways of sorting through zero-experience programming candidates?

I work for a relatively small company. We don't get a lot of resumes from people with experience, yet we're in a position where we should hire people to grow. We pretty frequently get resumes from ...
0
votes
1answer
120 views

Technical manager vs. Lead programmer [closed]

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team with about 10-15 persons .
14
votes
9answers
2k views

Which software to keep track of my project?

I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
8
votes
7answers
430 views

Object updates, internal vs external?

The title is a bit confusing, but I couln't think of how to explain my question in a short phrase. So here it is: Whenever I'm writing game engines, wheter it's physics/tilebased etc, I always get to ...
7
votes
5answers
4k views

What are the most popular software development methodologies used by game studios?

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
8
votes
4answers
499 views

Do “Results-Oriented Work Environments” work?

A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
1
vote
3answers
390 views

Amateur / Independent (m)MORPG Team management

I would like to ask you all a question about how I should be going about creating and especially maintaining an Amateur/Independent team for quite a big project. I'm specially interested about common ...
6
votes
2answers
3k views

How do I access variables in the Game1 class from another class in XNA?

I'm trying to write a SpriteManager class in XNA, but I need access to the Game variables. For example, the Game.Content property would be very helpful in loading textures, and ...
3
votes
2answers
1k views

Proper asset management?

I am unable to wrap my mind around designing a good way to manage resources in my game. For instance, a vertex buffer in DirectX or OpenGL would lead me to believe I should have one central buffer in ...
1
vote
1answer
151 views

Followed the XNA GameStateManagement sln, but my doesn't work. What am I doing wrong?

If someone has the time I wanted to know if you would be willing to check out my solution file here: http://elvis.rowan.edu/~majeko02/AwesomeShip.zip I followed the XNA GameStateManagement on AppHub, ...
6
votes
4answers
424 views

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
10
votes
3answers
1k views

Managing a complex game storyline or quests system

What kind of methods are best used managing complex story lines in a game? A simple story is basically linear line with stops, so that would not be that difficult, but a more complex one is basically ...
5
votes
2answers
150 views

Game industry specialties

I was wondering what kind of roles do exist for a game project. I know you can be a programmer, a designer, tester etc. But I'd like to know all of them, and what activities are in charge of each one. ...