The management tag has no wiki summary.
6
votes
1answer
281 views
High level project workflow
We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
13
votes
5answers
716 views
What are some ways of sorting through zero-experience programming candidates?
I work for a relatively small company. We don't get a lot of resumes from people with experience, yet we're in a position where we should hire people to grow. We pretty frequently get resumes from ...
0
votes
1answer
112 views
Technical manager vs. Lead programmer [closed]
Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ?
Suppose a medium-size team with about 10-15 persons .
14
votes
9answers
1k views
Which software to keep track of my project?
I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
8
votes
7answers
420 views
Object updates, internal vs external?
The title is a bit confusing, but I couln't think of how to explain my question in a short phrase. So here it is:
Whenever I'm writing game engines, wheter it's physics/tilebased etc, I always get to ...
7
votes
5answers
3k views
What are the most popular software development methodologies used by game studios?
What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development?
I've heard that SCRUM is popular, but i'm not sure.
8
votes
4answers
451 views
Do “Results-Oriented Work Environments” work?
A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
1
vote
3answers
360 views
Amateur / Independent (m)MORPG Team management
I would like to ask you all a question about how I should be going about creating and especially maintaining an Amateur/Independent team for quite a big project.
I'm specially interested about common ...
3
votes
2answers
2k views
How do I access variables in the Game1 class from another class in XNA?
I'm trying to write a SpriteManager class in XNA, but I need access to the Game variables. For example, the Game.Content property would be very helpful in loading textures, and ...
3
votes
2answers
944 views
Proper asset management?
I am unable to wrap my mind around designing a good way to manage resources in my game.
For instance, a vertex buffer in DirectX or OpenGL would lead me to believe I should have one central buffer in ...
1
vote
1answer
145 views
Followed the XNA GameStateManagement sln, but my doesn't work. What am I doing wrong?
If someone has the time I wanted to know if you would be willing to check out my solution file here: http://elvis.rowan.edu/~majeko02/AwesomeShip.zip
I followed the XNA GameStateManagement on AppHub, ...
6
votes
4answers
375 views
How to separate production and test assets during development?
this is like a complement for Assets Management, database or versioning system?.
I am wondering about how to separate development, specially programmers assets from production assets?
For example, ...
9
votes
3answers
789 views
Managing a complex game storyline or quests system
What kind of methods are best used managing complex story lines in a game? A simple story is basically linear line with stops, so that would not be that difficult, but a more complex one is basically ...
4
votes
2answers
133 views
Game industry specialties
I was wondering what kind of roles do exist for a game project. I know you can be a programmer, a designer, tester etc.
But I'd like to know all of them, and what activities are in charge of each one. ...
