Mac OS is an operating systems developed by Apple for their Macintosh line of computer systems. Use tag for Maс OS specific game development questions.
3
votes
0answers
40 views
Gamepad support for OSX
What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
6
votes
1answer
619 views
Are there any branching dialogue editors (preferably for Mac)?
I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D.
The only editor I found until now ...
3
votes
1answer
67 views
Does SDL running on Mac OS not recognize Xbox controllers?
I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
4
votes
1answer
251 views
GLSL Editor and Debugger for MacOSX with ES2 support
is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader.
How do you best debug shader?
Regards
0
votes
0answers
105 views
Installing and Configuring MonoGame on OS X
I have Xamarin Studio 4 as well as the Mono SDK, but the instructions basically implode once I get to actually setting up and using MonoDevelop. I'm left in the dark without a match here. How do I set ...
4
votes
4answers
399 views
Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]
Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL.
I did some ...
0
votes
0answers
50 views
JFrame on OS X with buffer strategy disables rounded corners
I'm trying to create a simple JFrame window in OS X and render a simple black square on it like so using Graphics2d:
public Start() {
running = true;
window = new JFrame("Finest Hour");
...
0
votes
0answers
22 views
Saving .plist from iOS to my Mac
I want to make an editor which will be filled with touch positions. Those positions I'll put in my connect the dots game.
Can I save one .plist file in my Mac from an iOS app?
0
votes
0answers
39 views
Creating transparent image with localGraphicsConfig not always working
Consider using the following, commented-out code (https://github.com/kozie/twodee/blob/master/src/nl/kozie/twodee/Display.java#L135-L136).
This creates an empty image which i'm filling with a mosaic ...
2
votes
0answers
153 views
Shader Maker version 130 is not supported
I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says:
Compiling Vertex Shader
ERROR: 0:3: '' : version '130' is not supported
Compiling ...
1
vote
1answer
420 views
How to draw unlimited FPS on Mac OS X with OpenGL?
I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes.
What I've tried so far:
Using a CVDisplayLink that has NSOpenGLCPSwapInterval set ...
1
vote
2answers
530 views
Is there an FBX file/model viewer for Mac OS X?
Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
0
votes
0answers
195 views
GLSL Vertex Shader works on Windows but not on OS X
I have a a vertex shader that's split into two files. It has about 30 uniforms (including an array of struct objects). It works just fine in my program on Windows but when I run the application under ...
0
votes
2answers
174 views
Supporting Controllers on Mac
I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
0
votes
4answers
857 views
How can I make iPhone apps (games) on Windows?
I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer?
If not, what do you recommend, a Mac ...
1
vote
1answer
239 views
How can I convert .obj files to .3ds on Mac?
I am on a Mac. I am currently looking for a tool that is able to correctly convert .obj files (Wavefront) to .3ds files (Autodesk 3ds Max).
I tried Blender but the exported file failed to include ...
7
votes
1answer
1k views
SDL2 with OpenGL — weird results, what's wrong?
I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
1
vote
2answers
2k views
MonoGame Mac installation instructions
Does anyone know how to install MonoGame on Mac. I have been looking around for a while and I can't find any guides. I have Mono and MonoDevelop up and running fine, but I cannot figure out how to ...
8
votes
2answers
605 views
How to deal with OpenGL and Fullscreen on OS X
I do most of my development on OS X and for my current game project this is my target environment. However when I play games I play on Windows. As a windows gamer I am used to Alt+Tab switching from ...
3
votes
1answer
204 views
How do I implement a selectable world map?
I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
2
votes
1answer
656 views
Drawing multiple Textures as tilemap
I am trying to draw a 2d game map and the objects on the map in a single pass.
Here is my OpenGL initialization code
// Turn off unnecessary operations
glDisable(GL_DEPTH_TEST);
...
1
vote
2answers
440 views
Best Way To Develop Robust Cross-Platform Application? [duplicate]
Possible Duplicate:
Any tips for creating cross-platform games?
Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
2
votes
1answer
1k views
Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
5
votes
1answer
516 views
OpenGL blending (masking)
I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way.
Now I have:
//Background
...code...
...
-2
votes
1answer
208 views
What is good Beginner software? ( Know Java and Python) [closed]
So I was wondering what are some good frameworks that I could use to start developing video games.
I have heard of blender. I personally use a mac, so I am hoping to create something that can be ...
2
votes
4answers
609 views
Should the main game object be static in c++
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea.
The pros (that I can see):
Accessing settings options ...
5
votes
3answers
3k views
How can I get started programming OpenGL on Mac OS X?
I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things.
During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all ...
3
votes
1answer
1k views
Can't get LWJGL lighting to work
I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in ...
3
votes
3answers
5k views
Can Xcode be used to create very simple games?
I am brand new to Xcode, and I am also brand new Objective-C programmer.
I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
0
votes
1answer
604 views
OpenGL Core 3.2 framebuffer rendering black on Mac OSX
I'm trying to get a 2 pass post-processing system going in OpenGL in a cross-platform manor using FBOs. I'm starting the dev on mac OSX (since in the past I've found it the most finicky to get working ...
6
votes
1answer
323 views
What tools are available for game script writing?
I'm looking to find some software options on OS X that are geared toward writing game scripts. Features like the ability to craft dialogue trees and other non-linear script formats would be ...
5
votes
2answers
687 views
Compiling Quake 3 in Snow Leopard
First of all I have Xcode 4 installed in Mac OS X Snow Leopard 10.6.8. I have downloaded the Quake 3 source code 1.32b release but I can't open the Xcode project that is inside the /macosx folder ...
3
votes
2answers
1k views
How does one write to another process's OpenGL/DirectX context?
I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...
6
votes
4answers
1k views
Why do games run so much better in Windows than in OSX?
For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
4
votes
3answers
964 views
OSX 2D game engine
Are there any other OSX game engines out there similar to Torque from Garage Games? I looked into Torque awhile back but the current version 2D version hasn't been updated in a long time and there are ...
11
votes
1answer
1k views
Using PS3 controller for input on Mac OSX
I've managed to find a USB driver to connect to the PS3 controller in OSX, and as reported here, can connect to the controller via Bluetooth.
I've verified that the input is working properly via ...
5
votes
5answers
830 views
What's a good alternative to buying a console devkit?
I don't have the cash to stump up for a PS3 or 360 devkit, but the G3, G4 and G5 macs are running with PowerPC chips, which I believe is virtually the same architecture as the 360, and only missing ...
1
vote
2answers
4k views
Getting error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
I am getting error code GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT when creating framebuffer on Mac (using glCheckFramebufferStatus).
I am using same code for rendering on Mac and iOS both. Maybe problem ...
3
votes
3answers
1k views
What resources are available for Mac OS game development?
Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+.
The book Beginning Mac OS X Game Development with Cocoa looks ...
3
votes
1answer
2k views
Getting started with cross-platform game development
I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library.
I've ...
9
votes
5answers
2k views
Skybox texture artifact on edge
I have strange problem with drawing skybox texture on Mac. On iPhone everything is going fine. I have tried to change near and far planes value with no success.
It is a skybox of six textures, and ...
11
votes
3answers
2k views
How does Blizzard manage to support Mac OS and Windows in their games?
I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's ...
3
votes
4answers
1k views
Minimum target resolution for a desktop PC/Mac Game?
Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...