I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D. The only editor I found until now ...
I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's ...
Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+. The book Beginning Mac OS X Game Development with Cocoa looks ...