I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
I'm trying to get a 2 pass post-processing system going in OpenGL in a cross-platform manor using FBOs. I'm starting the dev on mac OSX (since in the past I've found it the most finicky to get working ...
I've managed to find a USB driver to connect to the PS3 controller in OSX, and as reported here, can connect to the controller via Bluetooth. I've verified that the input is working properly via ...