The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.

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AABBs in lwjgl 2.9.3

I think I have succeeded in making an aabb out of 6 quads in opengGL but how would i get it to stay with its centre-point at the centre-point of all objects. I know it is easy for one object how would ...
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15 views

Lwjgl unsatisfied link error intelliJ

I recently wanted to update one of my games to a recent (stable) LWJGL 3 version. I changed everything I needed to change, like instead of GLContext.createFormCurrent() I did GL.createCapabilities(), ...
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2answers
27 views

LWJGL shader loading problem [closed]

I tried to load shaders in lwjgl but it never works. it shows me a weird error which i can not discover please help. here goes the code:- ShaderProgram.java package Shaders; import ...
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27 views

Java lwjgl 3D custom terrain shape

I have a Terrain class that generates a terrain with 2 nested for loops, one for vertices, and one for indices. for(int i = 0;i < WIDTH;i++){ for(int j = 0;j < HEIGHT;j++){ ...
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1answer
146 views

deformable terrain

I'm currently working on a 3d sandbox mmo and would like to know what would be the best way to store the terrain of the world. I was thinking about making some kind of mesh, like the kind you would ...
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1answer
338 views

Drawing fonts with LWJGL3 with OpenGL

I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here. My goal is to somehow render some text on the ...
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1answer
42 views

Java game LWJGL input doesnt work properly

Im making a game in LWJGL 2 and Slick2d. Im trying to add an item to my inventory by releasing a key (the inventory system works properly, the part where I have to see if the button was RELEASED is ...
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14 views

Why does LWJGL's CLPlatforms interface return null, and how can I change this?

I'm running Jeff Heaton's OpenCL example from https://github.com/jeffheaton/opencl-hello-world ; in hopes of using the information for terrain generation for another Java program later. I'm also ...
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1answer
93 views

How can I make terrain texturing look detailed both close-up and far away?

I attempting to make my game have very detailed textures, and in general look pretty. However, I'm having some issues with that. Let's take a look at a rock texture close up: Picture. As you can ...
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1answer
79 views

How could we use trigonometry for moving around a 3D World?

Well I have a question about geometry and 3-Dimensional player movement in general. I'm using Java, OpenGL and LWJGL. This is basically what I got: currentFrontSpeed: Is a float that contains the ...
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1answer
23 views

LWJGL3 Input for single press of keyboard

I am making a game with lwjgl and GLFW and am having a hard time figuring out how to check for a single press on the keyboard.
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3answers
246 views

Fastest 3D bounding box algorithm

I am at the point in my game where I need to add a collision system. I tried jBullet, and while it did work, it wasn't what I was looking for. I just want a simple way to test if two oriented bounding ...
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1answer
64 views

Image rendering with additional space around it

When I try to display an image that is 400 pixels wide and 800 pixels high, it is not displayed this way. Instead it is diplayed like this: Instead it is displayed like this You can see at the bottom ...
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22 views

LWJGL 3 GLSL normal problem

I have a pretty strange problem today. I started to make a 2d game yesterday, and everything was right until now. I wanted to make a lighting system, wich required me to send the vertexnormal from ...
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17 views

Rendering text using STL in LWJGL 3

I'm working on one project and I want to render text in the window. I'm using LWJGL 3 and I found that rendering text should be done using bindings to STL. However I found these examples: ...
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3answers
449 views

Tile Based Collision Checking In Java?

I have my map stored in 2 arrays: Tiles : Tile names TileTypes : SOLID or BASIC I want to be able to walk through BASIC Tiles (Like ground tiles). But not the SOLID Tiles (Like wall tiles). I ...
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1answer
47 views

How can I fade in 3D foliage smoothly?

Take a look at this picture: This is a picture of me diving down from a high height. As you can see, the world is a simple world with grass, snow, trees, etc. The problem here is the 3D foliage. If ...
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1answer
292 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
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1answer
20 views

OpenGL color overlay

I want to create a pause menu where everything in the background gets darker. I've looked up a bunch of possible solutions (even the second page on google) but it doesn't seem to work. I do already ...
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1answer
55 views

Frustum Culling: How to calculate if an angle is between another two angles

I am trying to implement frustum culling but got stuck on how to determine if the angle that the object is from the player is in the FOV of the player. So basically I have the following information: ...
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1answer
672 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
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1answer
148 views

How can I make an soundsystem with Slick?

My question would be, how can I develop an easy-to-use sound system under slick-util? Under the function a.playAsSoundEffect(1, 1, true, x, y, z); it already works to create a static position for ...
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1answer
19 views

Slick & LWJGL Flickering Problem

I have an flickering problem with rendering tiles. Rendering Method. int tileSize = TileManager.tileSize; for(int y = 0 ; y < mapHeight ; y++){ for(int x = 0 ; x < mapWidth ; ...
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1answer
359 views

LWJGL: Camera distance from image plane?

Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = ...
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1answer
80 views

Getting the tile over wich the mouse cursor is

Im making a tilebased game, I have the rendering, the main engine, everything setup nicely (btw Im using LWJGL and Slick). Now this is more of a math question. How do I get the tile the mouse is on, ...
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2answers
105 views

Random white lines appearing while translating rendering slick 2d images

Hmm I'm getting this weird problem that i think may be a bug with slick but when ever i translate an image in slick 2d for some reason a weird white line appears on the left side of every image like ...
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33 views

Passing TexChoords to Shader via VAO/VBO isn't working

Simply put, I'm trying to move away from deprecated methods in my code. Currently I'm trying to get shaders to handle translating, rotating, and texturing my models. I'm only having problems with ...
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1answer
47 views

Java - LWJGL OBJ Loader with Materials not rendering

So I successfully loading my obj file but I obviously want to get materials on it. I added the vt(texture) to the OBJLoader and the Model.render but still rendering textureless. I have exported the ...
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15 views

How to hook up mouse listener in Slick2D

I'm trying to code a "Button"-class in java using the Slick2D-GameEngine. Does anyone who is familiar with this engine know where and how exactly to hook up this class to the GameContainer's ...
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30 views

OpenGL program not rendering

I tried to create a program that would display a square, but then it didn't. Display.java import org.lwjgl.glfw.GLFWErrorCallback; import org.lwjgl.opengl.GL; import org.lwjgl.system.MemoryUtil; ...
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2answers
202 views

Rotating a swinging sword in LWJGL gives wierd results

I'm making a 2d top down game in Java using LWJGL(OpenGL, essentially). I recently tried adding a swinging sword mechanism. My coordinate system is set to the bottom left FOR ALL objects. The rotation ...
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32 views

LWJGL Using wrong openGL version

I am trying to make a game in java using the LibGDX library witch is an extension of LWJGL. LWJGL is claiming that I need at least OpenGL 2.0 with the FBO extension but I only have version 1.1.0. So I ...
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1answer
52 views

How to pitch, yaw, roll, an object like a flight simulator in OpenGL?

I'm working on a college Graphics project using LWJGL (OpenGL in Java). I've done most of the scene but I got a problem in figuring out the jet's orientation. Here's how I tried it at the very ...
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1answer
8 views

ARBShaderObjects.glDeleteObjectARB vs GL20.glDeleteShader to remove shader?

I've created a shader object using ARBShaderObjects.glCreateShaderObjectARBand I'm wondering exactly how I'm suppose to remove said shader. It seems both ARBShaderObjects.glDeleteObjectARB and ...
3
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1answer
76 views

VBO rendering crashed with glDrawArrays

I'm playing around in LWJGL3 and I'm experiencing an issue regarding glDrawArrays. At glDrawArrays the JVM crashes. I'm using modern OpenGL and therefore I have my own shaders and matrix ...
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3answers
5k views

LWJGL glRotatef() without rotating axes?

Okay so, I noticed when you rotate around an axis, say you do this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f); That will rotate things 90 degrees around the x-axis. However, it also sort of rotates the y ...
2
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1answer
127 views

How can I optimize block rendering in an OpenGL game?

I am working on a game with blocky graphics -- similar to Minecraft. My world generation algorithm is similar to the Diamond-Square algorithm. The terrain was initially too rough and uneven, so I ...
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1answer
36 views

Strange Rotation in LWJGL

What I am trying to do is to create a Rubik's Cube game using LWJGL in Java. I have a lot of it done already, the only problem is the rotating. It just isn't working. I've tried multiple ways of ...
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1answer
2k views

How to modify VBO data

I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map ...
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43 views

Framebuffer texture shows as blank white when rendered after TrueTypeFont

I have a working framebuffer class. However, when I render out the framebuffer after rendering text with Slick2D's true type font class, it is completely white. Below is all of the classes that are ...
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1answer
26 views

How can I move the camera directly under a certain plane?

I am attempting to render a "reflection" of a scene for water: To create this illusion, I need to render the scene from below, and then ignore all geometry below the water line. As such, I need ...
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14 views

LWJGL Applet Security Exception

I created small game in Java using LWJGL 2.9.3 and would like to add it to webpage as Java applet. I have followed this tutorial and have used this app loader. All the Java code works and I can tun ...
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1answer
262 views

(LWJGL) Exporting Textures with JarSplice [duplicate]

I have another game that uses rectangles instead of textures which works fine. When I run it I get this error: Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All ...
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1answer
207 views

How do I render a PNG image with OpenGL?

I have an image (100×200 px) painted with Paint.NET and saved as a .png with 32-bit color depth. How can I render it using OpenGL 1.1 (with the LWJGL binding) or higher inside the display? I tried ...
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2answers
260 views

Swing GUI for games (performance) [closed]

I'm developing a game in Slick2D and I'm trying to make GUI. I've already tried TWL library, but it seems to me a bit complicated and it doesn't cover what I need. In my own implementation of GUI ...
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2answers
57 views

opengl z index changing does not zoom in

I am making a simple opengl application where I have a cube and I want to move forward to it with the glTranslate3d function, where I change the z index. One would expect the object to get bigger ...
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1answer
117 views

How to fix texture edge artefacts?

This issue has been annoying me for a long time now and even after reading a lot of articles about it, I am still unable to fix the issue. First, to my setup. I'm using LWJGL for a 2D project, ...
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0answers
42 views

Is it possible to use OpenCL in libgdx?

Been looking for a way to implement some OpenCL stuff in my libgdx project. It's possible via LWJGL which libgdx is based on, but it's only for the Desktop environment. Would like to have it cross ...
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1answer
63 views

Java heart based health mechanic

so I've made a basic game in java w/ LWJGL 2 and Slick. Right now Im working on the hud and health system. I'm kindof trying to get a minecraft like health system, 15 hearts for health,but I want the ...
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50 views

OpenGL model rendering issue

Currently my game will not display models properly on my PC but they load right on a pc that supports openGL 3.0, and as my laptop only supports 2.1 the last model rendered will show properly but the ...