0
votes
1answer
52 views

Fade into splash screen on game load

I'm using Slick2D and LWJGL for my StateBasedGame and I was wondering if there was a way to enter into my splashscreen on application load using a transition? I tried using: this.enterState(SPLASH, ...
0
votes
1answer
63 views

lwjgl and slick util text over textured quad

So, I load a TrueTypeFont like this: private TrueTypeFont trueTypeFont; try { InputStream inputStream = ResourceLoader.getResourceAsStream("assets/fonts/main.ttf"); Font ...
0
votes
1answer
45 views

How can I make an soundsystem with slick?

My Question would be , how can I develop an easy-to-use Soundsystem under slick-util? Under the function a.playAsSoundEffect(1, 1, true, x, y, z); it allready works to create a static ...
0
votes
0answers
26 views

Slick2D changing image's color with drawFlash and using alpha

I have an image, where I have a round soft white feathered ball in the center of it. I plan to use it for my lighting in my 2D game. I could not find any proper way to drawing lighting with many ...
0
votes
0answers
53 views

Slick2D/LWJGL Drawing coloured lights problem

I am using the Slick2D engine. I've followed this snippet for creating light sources. I have followed step step, added what is actually important for me, and tested it and the lighting effects ...
0
votes
1answer
95 views

LWJGL/Java - Implementing a writeable text box?

I would like to create a writeable text box where a user can input text into it. A nice "send" button that the person could click to send the text to the server would also be nice. I currently haven ...
1
vote
2answers
158 views

How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a ...
0
votes
1answer
109 views

Why does my character move up forever when he jumps with this code?

I've been doing some stupid stuff in Slick2D+LWJGL and I've run into a problem. I press the UP arrow and my character continues to go up until I let go :/ Here's the code: if ...
0
votes
1answer
27 views

lwjgl slick textures and glTexParameter

How to make textures fill all area as it is specified? I'm getting small gaps if the texture is smaller than area example: gl_quads setup like these: -1f, 1f, 0, -0.98f, 1f, 0, -0.98f, -1f, 0, ...
0
votes
2answers
120 views

Slick2D: constructor vs. init method

What is the difference between the constructor of a BasicGameState and the init method? It appears that they are both called at the same time when the BasicGameState is registered in StateBasedGame, ...
0
votes
0answers
106 views

LWJGL Rotating is moving

I am trying to rotate my QUAD even just a little bit. I have read pages like http://www.java-gaming.org/topics/lwjgl-tutorial-series-moving-and-rotating-triangle/30679/view.html In my render() ...
1
vote
1answer
77 views

Slick2D: Initializing graphics object before game loop

I'm using the Slick2D Java game library and I want to set the scale of the graphics object that gets passed to the render method in my game loop. I'd like to do this outside the render method, so ...
0
votes
1answer
201 views

2D Tiled Map - Small tiles or big tiles with pixel-precise movement

I am using Java - LWJGL - Slick2D . I have tried to do a proper collision detection with 32 x 32 tile size but failed three times. I just cant get it to work! I found a youtube video that was using ...
0
votes
2answers
217 views

How can I move a created Image in Slick2D?

I want a image to follow the mouse, and I use Image class of Slick 2D: public void init(GameContainer gameContainer, StateBasedGame stateBasedGame) throws SlickException { mouseImage = new ...
-1
votes
1answer
444 views

LWJGL font not rendering, even with depth test and texture_2D

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...
0
votes
2answers
323 views

Slick2D - Entities and rendering

I have been trying to create my very first game for quite a while, followed some tutorials and stuff, but I am stuck at creating my entity system. I have made a class that extends the Entity class and ...
2
votes
1answer
49 views

What measurement units are used in the return value of the getWidth method in the UnicodeFont class supplied by Slick2D?

I'm working on a small component for a game that essentially wraps the provided String so that it fits within the width of the provided rectangle. The rectangle is provided by the Slick2D library as ...
4
votes
1answer
1k views

How do I draw a full resolution texture to a window of the same resolution?

My image is 1280x800, and my screen size is 1280x800. It should draw perfectly. I'm creating a quad the size of the screen, and setting the texture to fit the quad. But right now it draws a square ...
1
vote
1answer
132 views

(Java + Slick) How to rotate the Graphics (g) around the X-Axis?

I already tried it by using GL11.glRotatef(45, 1, 0, 0), but the result looks like this:
-2
votes
3answers
859 views

LWJGL vs Slick2D vs OpenGL. What is the difference?

I was wondering what the difference was between LWJGL, Slick2D, and OpenGL. If I'm not mistaken LWJGL is a library and it has the methods and such, but what are the other two for and how do they use ...
1
vote
3answers
348 views

Why does my collision implementation cause my player to “bounce” when a collision occurs?

I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) ...
-1
votes
1answer
342 views

Slick2D and TileD [closed]

I've been learning Java for a while, and with my aims of being a game developer later in life, I've came across Slick2D+lwjgl and following tutorials and making some little things. However; I don't ...
0
votes
1answer
157 views

How can I compute the average color of a texture?

I'm making a mini-map system for my tile based game, and I thought the best way to accomplish this would be the following: At the beginning of the game, I calculate the predominant color of every ...
2
votes
1answer
264 views

MVC with looping view

For our school project we'd like to develop a game using the MVC pattern. We're all moderate new java programmers and absolutely new in game development. With our current view (containing only menu) ...
-5
votes
1answer
151 views

Writing and reading from an XML file with Slick2D [closed]

I was wondering how you would go about writing and the reading from an XML file using the Java library Slick2D. I have googled for the last couple of days and have found nothing succinct and simple ...
-2
votes
1answer
148 views

Entity moving Up and Down but not Left and Right [closed]

I am trying to create an entity class for my game but I'm having difficulty with the movement, I can get the sprite moving along the Y-Axis but not along the X-Axis. Here's my code:- package Game; ...
0
votes
1answer
195 views

How do I pass textures into a fragment shader in Slick?

I've written a shader that uses three different textures, tex0, tex1, and tex2. I can load it into Slick and successfully display it, but I can't figure out how to set the three different textures. ...
0
votes
2answers
471 views

How to translate from Slick2d coordinates to jBox2d

I read through this question to try and get a grasp on the topic, but I can't figure out how to apply this to my Slick2d window. I'm trying to do something as simple as place an edge on the bottom of ...
-1
votes
1answer
124 views

Slick2D ingoring aplha channel?

When I use the draw method inside a image, it completely ingores the alpha channel and fills it in with white. Is there a way I can draw it where the alpha is see through like it's suppost to be? I ...
0
votes
5answers
413 views

Limiting a player's movement to the screen's dimensions

I have a player, that I can control using WASD. And I don't want him to leave the screen. So I've tried the following: if (player1.getX()+5 < 974 && player1.getX()-5 > 0) { ...
-3
votes
1answer
1k views

Slick2D TileD Map Editor Properties [closed]

So I used the following post to help me render my isometric map in Slick2D: Slick2D Isometric TiledMap Rendering Problem Big thanks and credit to arminb for the code supplied and for the fix to be ...
4
votes
2answers
953 views

Slick2D Isometric TiledMap Rendering Problem

I created a Tiled Map using the Tiled Map Editor. In the Editor it looks like this: Desired State In my java program it looks like this: Actual State My java code is: public class Game extends ...
0
votes
1answer
625 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
-1
votes
1answer
85 views

Why are only some of my objects being rendered?

Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, ...
2
votes
2answers
393 views

16-bit PNGs in Slick2D

I'm working on a project and I'm using some 3rd party sprites just to get it off the ground; recently I've come into a hitch. Slick2D doesn't seem to want to load my images. That is, it will warn me ...
3
votes
1answer
501 views

How can I set the rotation of a shape to the same as my image?

The way you set rotations of images is different from setting shape rotations. So how can I make the shape have the same rotation as my image? This is how my image rotates: ...
0
votes
1answer
106 views

Menu selection wont stay on selected option

My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
1
vote
1answer
3k views

How do I play background music in Slick/LWJGL?

I'm trying to play music in the background for my opening menu, but cant seem to find a tutorial specifically on how to play a music file. Does anyone know how this can be accomplished?
0
votes
1answer
944 views

Slick2D: Changing an Image's colour to Color.white

I am working on a game where we would like the enemies to flash white when hit by a bullet. Ideally, we would like to use the same mechanism to render an Image in any colour. Our Images are all png ...
1
vote
1answer
351 views

Texture switching with a entity system

I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is ...
-2
votes
1answer
183 views

Issues with networking in my Java game, Client crashes when I try and read from the server input

A buddy and I have been programming a code game over the last 2 weeks, it is intended to be a multiplayer game with the ability to have 2 players play against each other. I am running into an issue ...
3
votes
1answer
1k views

With Slick, how to change the resolution during gameplay?

I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the ...
3
votes
3answers
4k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
4
votes
1answer
1k views

Create the right pom.xml for LWJGL and Slick Project (Maven)

can somebody tell me whats wrong with my pom.xml file? At this point i get this error if i start my *.jar file: C:\Users\Michael\git\freezing-robot\target>java -jar ...
0
votes
1answer
1k views

How to implement HUD

I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this: init3d(); // 3d code init2d(); // HUD To ...
1
vote
1answer
268 views

Slick2D drawString with coordinates from bottom-left corner

For OpenGL text drawing I use Slick2D library. Default Slick2D 0:0 coordinates are at upper-left corner. But in my project I use bottom-left corner for 0:0. Is it real to configure Slick2D with ...
4
votes
1answer
2k views

Distributing cross-platform .jar containing natives for LWJGL?

I'm making a game in Java using Slick2d, which depends on LWJGL. I can get everything to work in my development environment, but when I export it to a .jar, it needs the natives placed in the same ...
1
vote
2answers
616 views

Collision Problems in Pacman Clone

I am working on a Pacman clone. I am using Java for the project. I have been having problems with collisions, and allowing the player to pass through objects. Note that the tile size (and player) is ...
1
vote
1answer
3k views

Rotation of images in Slick2D

I have have a rotation problem in the Slick2d library, the image is just not rotating (ie I set a rotation but no result is shown). Here is the rotation code: if (input.IsKeyDown(Input.KEY_LEFT)) { ...
0
votes
1answer
2k views

Resource not found: testdata/alphamap.png

I started a tutorial for java's slick 2d library, called SlickBlocks which is essentally a tetris clone. The problem is I have followed and typed in the code examples to the dot, yet when I run it I ...