So I've been trying to do picking code, but I've run across an issue before I even get started. I have a pointer that is rendered as a cube at the camera's position + 10 on the z axis, but when I run ...
I'm stuck on trying to figure out how to rotate the viewport(or camera). So far I've figured out I need to use the function glRotatef and glMatrixMode(GL_MODELVIEW). But I have no idea how to apply ...
I'm making a first-person game, and I've gotten the camera done (modified version of Lloyd Goodall's code), but whenever I scale an object, it doesn't appear bigger, but the speed of movement seems to ...