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HowTo Enable jBullet DebugMode
I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
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Rotating a cube using jBullet collisions
How would one go about rotating/flipping a cube with the physics of jBullet?
Here is my Draw method for my cube object:
public void Draw() {
// center point posX, posY, posZ
float ...