-1
votes
2answers
159 views

Lwjgl Random 2D Map Generation [closed]

First time poster here. I am somewhat (as in mid - low, closer to mid) experienced with Java but I seem to be having some trouble. I'm using the lwjgl library to make a "2D Minecraft-esque" game. ...
1
vote
4answers
261 views

Limiting a player's movement to the screen's dimensions

I have a player, that I can control using WASD. And I don't want him to leave the screen. So I've tried the following: if (player1.getX()+5 < 974 && player1.getX()-5 > 0) { ...
0
votes
0answers
675 views

Issues playing audio with Slick 2D [closed]

Started trying to learn Slick 2D a few days ago and have enjoyed it so far. The only problem is I can't seem to be able to get audio to play. I have tried going through the documentation examples, ...
-7
votes
1answer
539 views

Is the game Wakfu really fully coded in JAVA? [closed]

If so, this shows that you can develop amazing logic/graphic wise games with JAVA. I think this should be used as an example when people ask about games developed in java instead of just mincraft and ...
1
vote
1answer
949 views

PokeMMO. How they do it?

Well PokeMMO is a JAVA game project which basically is the original FireRed title for the GBA made online. They know this type of projects don't last long because of the copyrighted material used, but ...
1
vote
3answers
719 views

Easiest way to create a 2d game in Java? [closed]

I would like to create a 2d game in Java, but tutorials online for game libraries such as LWJGL are usually filled with errors once I compile the project. Most people do not explain very well, and ...
0
votes
1answer
657 views

How to implement HUD

I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this: init3d(); // 3d code init2d(); // HUD To ...
0
votes
0answers
53 views

OpenGL 2D Depth Perception [duplicate]

Possible Duplicate: OpenGL 2D Depth Perception I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth ...
0
votes
3answers
428 views

OpenGL 2D Depth Perception

I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in ...
1
vote
1answer
1k views

Rotation of images in Slick2D

I have have a rotation problem in the Slick2d library, the image is just not rotating (ie I set a rotation but no result is shown). Here is the rotation code: if (input.IsKeyDown(Input.KEY_LEFT)) { ...
0
votes
1answer
1k views

Resource not found: testdata/alphamap.png

I started a tutorial for java's slick 2d library, called SlickBlocks which is essentally a tetris clone. The problem is I have followed and typed in the code examples to the dot, yet when I run it I ...
0
votes
0answers
311 views

ParticleSystem in Slick2d (with MarteEngine)

First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy ...
7
votes
3answers
1k views

Rendering only what is on the screen

I am fairly new to this world, so bear with me. I have a grid of blocks in a top-down, 2d game written using Slick. The best way to think of it is the Pokemon world. Right now, I am rendering all ...
1
vote
1answer
612 views

LWJGL Rendering a 2D Object at a Certain Position On-Screen

Okay, so in LWJGL, how can I render a 2D object (maybe for like a menu, or meter that shows up on screen during the game), and have control over size and position on screen? So I can tell it what ...
3
votes
2answers
3k views

Starting Java 2D Platformer using LWJGL

Getting started on a 2d platforming project in java. I've decided on using LWJGL and OpenGL, but I don't quite know where to start. What is typically the first thing one would work on with a ...