Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, and its short learning curve.
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222 views
Viewport like Angry Bird in Corona
Not sure if that's the right name for it, but I'm looking for a way to implement zooming in my game.
Essentially the game should zoom in on my character during the moving and shooting phase (its like ...
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1answer
56 views
Game Development AI, NPC & Entities Definition using Scripting Languages
i am developing a Multiplayer(actually MMORPG) architecture for learning purpose.
I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
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1answer
239 views
Automatically triggering standard spaceship controls to stop its motion
I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop ...
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1answer
545 views
Help with Collision of spawned object(postion fixed) with objects that there are translating on screen
Hey guys I am creating a game using Corona SDK and so coding it in Lua.
So there are 2 separate functions,
To translate the hit objects and change their color when they are tapped
The link below ...
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0answers
160 views
Love2D : How can I keep up with lots of small sprites' collision data?
So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
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82 views
Tile-Based Platformer Infinite Terrain Generation
I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
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Assertion fails with events in lua, Corona SDK
So I have two objects, an Enemy and Bullet Object. In the level there are several different instances of Enemy Objects, about 16. Each of which are linked to their own Bullet Object. keep in mind ...