I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
I'm using Lua. I have a hex map. It is randomly generated into an table. hexmap[y][x].color = "red" I wish to find each "group" of hex's. i.e. all hex's of the same color that connect to each other ...
I need to create a tile map based level system for Corona SDK that loads files created with Tiled . It also needs to support user touch scrolling and zooming. I've searched the Corona forums for ...