I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. ...
What technology would you use to communicate between a two-player,turn-based, board game (like checkers or Othello) running native on iOS, and a remote game server The remote game server is just the ...
The idea I have an idea for a game. A few games, actually, that can built on top of the same general design. There is a game world that the player and the other actors exist in. The player can get ...