Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
I am trying to implement Lua into my game, but am having trouble. Say I have a weapon class, which is just a hollow shell, lacking real functions. I was thinking of creating an onFire function, which ...
I have a 2D basic editor written in Qt, and I'm in the process of adding entities. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being ...