I am looking for algorithm to merge lots of relatively small 2d polygons to one or some big polygons. In case two small polygons are touching or overlapping, they should be merged to one polygon. My ...
I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
I've got some HiPoly meshes that have come from RealFlow. Loading them as-is uses a huge amount of memory. It seems like the ideal solution would be to simplify the mesh, but I'd like to preserve the ...
What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...