I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile ...
What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...