I'm using Love2D and my own physics engine to create a 2D platformer. Y collision works fine, but X collision... well, it's a bit buggy. When I move off of a small platform I've created, I fall but it ...
Is it possible to get the force of a collision between two objects in Love2D/Box2D? If so, how?
When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...