0
votes
0answers
41 views

Checking if two lines are crossing [duplicate]

How can I check if two lines (created with function love.graphics.line) are crossing themselves? I may use this ability to create procedural maps via graphs.
1
vote
1answer
76 views

Starter love2d physics program not working

I am starting out with my first love2d (using LöVE 0.8) physics program. I am just creating some ground/floor, a car body and attaching two wheels with revolute joints and setting the motors a-go. ...
1
vote
0answers
350 views

Love2D : How can I keep up with lots of small sprites' collision data?

So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
0
votes
1answer
227 views

Love2D : Problem rotating image in a SpriteBatch

I'm working on a falling blocks type of game with triangular pieces. I'm using a SpriteBatch to accumulate and remember the pieces and their locations. The problem is that when I rotate a scaled ...
3
votes
3answers
388 views

Automatically triggering standard spaceship controls to stop its motion

I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop ...
2
votes
1answer
116 views

Is it possible to have the main callback functions in different files with love2d?

Is it possible to have love.load(), love.draw() and love.update() in different files? and if so how would I go about doing that?
1
vote
1answer
331 views

How should I share variables between instances/classes?

I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of ...
7
votes
6answers
1k views

Game state management (Game, Menu, Titlescreen, etc)

Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc. And then on my Update function I have a ...
1
vote
1answer
240 views

Where in code to for collision? In object class? Mainline code?

Making a simple game in Love 2D framework where if I click on an object then it disappears. Do I check to see if I've clicked the enemy inside a function in the enemy object? Or just in my main.lua? ...
5
votes
1answer
240 views

Change Game Icon

Is there a way to change the default LÖVE2D icon to another one? I merge my game.love file and the love.exe with the cmd (copy /b love.exe+app.love game.exe). But after this the executable has the ...
4
votes
3answers
870 views

How can i run my .LÖVE game directly from the lua interpreter?

I've just started with LOVE and LUA , i'm interested in LOVE because i want to play around with something different from my dayjob(i'm a webdeveloper) and since it uses LUA and is interpreted , i ...
2
votes
1answer
655 views

Box2D + Love2D (Lua) - Assertion fail with polygon meshes

When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...
10
votes
3answers
9k views

Good Tutorial For Lua and LÖVE

I want to make a very simple 2D game, and have been reading a lot of good things about LÖVE, so I want to try it out. However I can't seem to find any good tutorials. The ones on the LÖVE page are ...
11
votes
8answers
14k views

Love2D engine for Lua; What about 3D? [closed]

Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python. The Love engine, http://love2d.org/, is really awesome, ...