I've already had some experiences about the work of 2 dimensional square-based playfields and moving a player on them. Though, when a square has multiple pixel sizes, and player moves e.g. 1 pixel per ...
So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
Making a simple game in Love 2D framework where if I click on an object then it disappears. Do I check to see if I've clicked the enemy inside a function in the enemy object? Or just in my main.lua? ...