Is it possible to get the force of a collision between two objects in Love2D/Box2D? If so, how?
I'm trying spawn collidable debris from a ship when it explodes in love2d/box2d, however, World:isLocked() is true when collision callbacks are called: This will return true inside the callbacks ...
I am starting out with my first love2d (using LöVE 0.8) physics program. I am just creating some ground/floor, a car body and attaching two wheels with revolute joints and setting the motors a-go. ...
When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...