The tag has no usage guidance.

learn more… | top users | synonyms

3
votes
1answer
219 views

Creating a Roguelike game in C

I'm trying to create a simple rogue-like game in ncurses in a C program. The idea here is that, I'd parse a file like this: 10X10 ds2 de2 dw5 12X12 ds3 de2 dw1 14X14 ds5 de1 dw5 10X10 ds5 de3 dw5 ...
1
vote
1answer
23 views

Optimizing black and white matrix block drawing

Disclaimer: I am uncertain if this is the best place to post this question, so please advise me of how I can best find the answer if I am doing something wrong. I am asking this question because I am ...
0
votes
1answer
41 views

How to move 2D objects based on mouse movement with pointer locking?

I'm using pointer locking for a 2D game (where you perform calculations based on the delta in mouse positions from frame to frame). I'm having some basic math/logic issues with accomplishing what I ...
2
votes
0answers
49 views

How are Spot It cards generated?

Spot It is a card game 55 cards. Each card has exactly 8 symbols on it (though the total number of different symbols used in the 55 card set is 57). For any two cards in the deck, they share exactly ...
0
votes
0answers
13 views

Instantiate persistent game object?

I wanna making game that is based scenario like Lifeline game. I made everything excluding one thing. I cant save progress in game. My game's logic is instantiate. Player clicks button and texts ...
0
votes
0answers
162 views

How can I make several 2D objects move in complex pre-defined patterns?

I will be making my mobile 2D game in Unity and the objects in the game will have complicated movement. For example, there will be lots of squares (around 10-15 tiny squares) in the middle of the ...
0
votes
0answers
117 views

Create random level platforms on screen

I'm trying to create random level platforms like this: public Level(int platfromsInLevel, Texture2D sprite, int screenWidth) { rnd = new Random(); this.screenWidth = screenWidth; ...