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79 views

How to check a value from the last frame, while using events in Unity

What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...
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25 views

How is game logic usually distributed around files

I don't know if this is a problem with game engines, but from the code I've seen in tutorials and open source projects, I can easily be confused by the layout of their code. For me, the code I made ...
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55 views

How can I make several 2D objects move in complex pre-defined patterns?

I will be making my mobile 2D game in Unity and the objects in the game will have complicated movement. For example, there will be lots of squares (around 10-15 tiny squares) in the middle of the ...
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176 views

Require game logic like temple run

I am new at game development but I have done some work in cocos2dx for iphone. I am interested to develop a game like temple run. I read that temple run is 2D game feel like 3D but I believe that I ...
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98 views

Create random level platforms on screen

I'm trying to create random level platforms like this: public Level(int platfromsInLevel, Texture2D sprite, int screenWidth) { rnd = new Random(); this.screenWidth = screenWidth; ...