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6
votes
1answer
574 views

Linking nodes algoritm for Visual Design

I'm developing an editor for my game, and now it's time to make a visual scripting system to let designer modify behaviours. This video shows what i have done and the problem to resolve the link ...
6
votes
2answers
469 views

Is it possible to have concurrent collision detection where every entity acts at exactly the same time?

There are many algorithms that can be used for collision detection. In many cases we check for an overlap in coordinates of an entity. If we make a triangle a,b and c. We have 2 entities at a and b ...
6
votes
5answers
1k views

Whats the most efficient method for controlling entities?

I'm creating a tower defense game and I'm having logistical issues trying to figure out how to best have all of the enitites do their apporiate task. I have considered just constantly looping through ...
8
votes
1answer
1k views

Separating logic/update from render/drawing code in a single thread using sleep

I've read that the speed of game objects should not be hindered by FPS but instead should be based on time. How can I seperate the update/draw code to maximize performance without limiting the drawing ...
6
votes
4answers
2k views

How does an Engine like Source process entities?

[background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are ...
4
votes
1answer
451 views

rotating an object from sourceAngle to destAngle, both 0-359, clockwise or counter clockwise?

I've got a game object i need to rotate. It's current angle is player.rotation, the destination is targetAngle, both in degress, 0 to 359. I've got a function named rotateDirection(float sourceAngle, ...
1
vote
1answer
179 views

Can you share some URLs for tutorials that demonstrate programming basic game logic?

I'm really looking for some of the basic concepts to get started, like decision trees and some discussion around aspects of AI and what to consider. A tower defense game would be a good example (but ...
4
votes
3answers
901 views

Question about separating game core engine from game graphics engine

Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea ...
5
votes
3answers
701 views

Save Security with MD5 Hash

I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...
11
votes
1answer
2k views

Separating physics and game logic from UI code

I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
11
votes
5answers
1k views

Data Structures for Logic Games / Deduction Rules / Sufficient Set of Clues?

I've been cogitating about developing a logic game similar to Einstein's Puzzle , which would have different sets of clues for every new game replay. What data structures would you use to handle the ...
4
votes
3answers
2k views

Writing Logic behind card games

I'm not a dev noob, but definitely never done anything in game dev. There is a trump based card game we play in town that I plan on coding. I'll be either using python/ajax/pyqt or c++/qt. My ...
5
votes
2answers
254 views

How to “repeat” a sprite in the gameworld in a random fashion?

I have a platform flash game which includes a level with just two backgrounds which are flipped side by side so that a looping background effect is created. In this I have to include Obstacles. ...