Is there a commonly-accepted general approach to the order of processing logic updates? My current 2D platformer has objects that implement different concerns, including the following: Notifiable - ...
Ludocore is a paper where a research on a logic game engine is presented. For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...