1
vote
2answers
438 views

How to handle “weapon slots”?

I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots. It would be easy to give a character one hand ...
10
votes
6answers
616 views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
0
votes
1answer
162 views

Java: Standing Animation

I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...