While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) ...
I'm really looking for some of the basic concepts to get started, like decision trees and some discussion around aspects of AI and what to consider. A tower defense game would be a good example (but ...
I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...
I've found a question for visual script editing software tool for creating game behavior logic, but I am looking for something more flexible. I would like to configure such visual script editing ...