I am currently working on the 2D Bouncing ball physics that bounces the ball up and down. The physics behaviour works fine but at the end the velocity keep +3 then 0 non-stop even the ball has stopped ...
I have a game that I am currently working on and I have a problem. What would a ball look like when it makes itself bounce. Say, for example that the ball had its own "inner power", was made out of ...
Is it possible to have concurrent collision detection where every entity acts at exactly the same time?
There are many algorithms that can be used for collision detection. In many cases we check for an overlap in coordinates of an entity. If we make a triangle a,b and c. We have 2 entities at a and b ...
I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...