So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it ...
I'm starting to make a checkers game and I've got all my graphics + the board drawn. Before I moved on to creating the pieces I was wondering what an easy way to tackle the logic side of the movement ...
I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...