Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern: Text strings ...
Imagine you have a RTS (e.g. Dune, Age of Empires, Settlers, Warcraft). There are certain commands available from keyboard to command the troops (Stop, Attack, Move) and some more general commands ...
I'm writing a simple android game. I planned to store all levels in xml files that contain info about level, including a level_name field. The Level class would load an appropriate level by parsing ...
When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message: UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in ...
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
Title says it all, should I have my text using a variable width font, or fixed width. I didn't know if it is easier to read if its aligned on a grid?
I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local ...
We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned. Now some crazy ideas pop up from our ...
Mentioned in : http://gamedev.stackexchange.com/questions/679/how-to-prepare-a-game-for-localization It's a really good idea to use an actual string class and not just char * everywhere or you're ...
I'd like to do some linguistic analysis. It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...