Generally getting assets off disk and into memory.

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-1
votes
2answers
55 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
0
votes
1answer
222 views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
0
votes
1answer
61 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
2
votes
0answers
33 views

Cannot convert bitmap to texture

I'm doing a little C# / OpenGL project and I can't manage to load textures properly. So here is my texture class : public class Texture { public String Filepath; private int TextureID; ...
0
votes
0answers
35 views

How to load in movable (full) models?

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
0
votes
0answers
43 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
0
votes
0answers
155 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
0
votes
0answers
26 views

Loading dynamically created files with XNA

I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots. To do this, I need ...