Generally getting assets off disk and into memory.

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18
votes
8answers
3k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
3
votes
3answers
362 views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, ...
15
votes
4answers
2k views

How can I write a Save/Load system for my game?

I'm trying to figure out a way to write a save/load system for my game in C++. As of right now, I'm doing it all using binary flags. Anyone got a clue on how to do it another way? I don't mind using ...
6
votes
2answers
655 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
0
votes
1answer
265 views

Distinction between constant and changeable game objects in save/load game?

Do you distinguish constant and changeable game objects when you save/load game? If yes, how do you do it? If not to save constant objects (for example, mountains and trees), we optimize memory usage ...