Generally getting assets off disk and into memory.

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19
votes
8answers
7k views

Couldn't all games avoid post-start loading?

Just like giant open world games load massive maps dynamically, couldn't we load separate maps, menus, and virtually any interface or 3D setting via that same dynamic loading method? Without changing ...
26
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
3
votes
2answers
260 views

LibGDX - Can't read .ttf file when running Android configuration

when running or debugging my game on android device, i get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) which is ...
1
vote
3answers
708 views

Saving/Loading PlayerPrefs only works in the editor

I'm creating a game which stores a few variables using PlayerPrefs. It saves and loads the PlayerPrefs perfectly fine while testing in the editor, however when I build it to WebGL or Unity Web Player, ...
0
votes
1answer
104 views

How to load sprite from JSON?

i know how to load text, but idk how to load texture from json.. this my c#: public void soalbegin(){ filepath = System.IO.Path.Combine(Application.streamingAssetsPath, "soal.json"); ...
0
votes
2answers
400 views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
0
votes
2answers
228 views

Is async image loading possible?

Can anyone tell me if there is a async version of LoadImage() method? I found about Resources.LoadAsync, however the method doesnt work. Thank you
3
votes
2answers
112 views

What is the Basic Game Screen/Scene Life Cycle?

Question What is the standard or basic game screen/scene life cycle used in most games? What is Screen/Scene? The term screen or scene refers to the current displayed entity holder where game ...
0
votes
1answer
2k views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
1
vote
1answer
189 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
0
votes
1answer
39 views

SFML dynamically loading images

So I'm screwing around with c++ and SFML, when I thought to myself the following: If the images are compiled into the executable, with enough sprites for the game, memory might become a problem at ...
5
votes
2answers
724 views

My game crashed… Access Violation (0xc0000005)

I guess this is the first official crash I've had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won't even start. I just ...
2
votes
1answer
80 views

In Unity, how can I register a custom file type that is always opened with my game?

I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by double-clicking the level file, ...
0
votes
1answer
31 views

OpenGL Mapped Memory Shader Source

Is there any way to get a pointer to a newly created shader object's source? I'd like to load a shader directly from file in to my shader object instead of loading to an intermediary variable and then ...
1
vote
4answers
114 views

How to load and unload objects at a certain radius from the player?

I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
3
votes
1answer
422 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
1
vote
1answer
342 views

Unity3d seamless level loading

I've read that application.loadLeveAdditiveAsync is a pro only feature. I'm looking for an asset that can do something similar. I would like to load assets based on the camera/player position. ...
1
vote
0answers
248 views

How heavy is a scene load in Unity assuming all referenced objects are in memory?

From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
0
votes
2answers
240 views

C++ Saving and Loading From Text File

In my C++ program I am trying to develop a simple saving and loading function for my game. I can easily get the save function on it, but the loading part of it really stumps me. What I need is to ...
13
votes
3answers
5k views

In XNA, how do I dynamically load parts of a large 2D world map?

I want to develop a huge world map; at least 8000×6000 pixels in size. I have broken it into a 10×10 grid of 800×600-pixel PNG images. To avoid loading everything into memory, the images should be ...
2
votes
0answers
238 views

Cannot convert bitmap to texture [closed]

I'm doing a little C# / OpenGL project and I can't manage to load textures properly. So here is my texture class : public class Texture { public String Filepath; private int TextureID; ...
0
votes
0answers
45 views

How to load in movable (full) models?

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
8
votes
7answers
9k views

Library to load images into textures, Linux, C and OpenGl

I am looking for simple, self-contained C library for Linux to load images from files into OpenGL textures. The licence should be quite liberal: zlib, bsd, mit or something. I have found SOIL, however ...
-1
votes
2answers
81 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
1
vote
1answer
123 views

Level loading philosophy in MMO games

I've been working on project for quite a while, and I've returned to dilemma about level loading. The problem is i trust the client with it's local level loading, when it's done loading it tells the ...
0
votes
0answers
322 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
0
votes
2answers
4k views

SFML fail to load image as texture

I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the ...
9
votes
2answers
6k views

How do I load textures with SFML for OpenGL?

I'm looking at NeHe's texture mapping tutorial. It looks overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
6
votes
1answer
292 views

Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)

I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888? Searches on Google and the SFML ...
2
votes
2answers
231 views

Problem loading level layout from file in Breakout clone

I'm working on a Breakout clone and I decide to use files as method to load level layouts. The file is something like this: N,N,N,N,N N,N,N N,N,N Only indicates what type of brick I'll ...
2
votes
2answers
137 views

Traditional Chunk Loading vs. Chunk Swapping

I'm designing a voxel-based game (aren't we all?), and just yesterday implemented infinite terrain generation. I'd already had the terrain generation working off of simplex noise, so this wasn't a ...
-1
votes
2answers
653 views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0
votes
1answer
441 views

Nullpointerexception when loading resources in openGL ES 2.0 Android project

Overview My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class) Within the doInBackground ...
2
votes
1answer
2k views

(Phaser) Preload Future States in Create?

I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
0
votes
1answer
254 views

How to load a DDS file with mipmaps

I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is deprecated. Any function/library that can load it and that's not deprecated? I need it for DirectX if it makes any ...
0
votes
1answer
61 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
0
votes
0answers
28 views

Loading dynamically created files with XNA

I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots. To do this, I need ...
0
votes
1answer
768 views

Level loading works in Unity editor, but quits when deployed

In my level selection screen, all but the first level start out locked. When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
0
votes
1answer
80 views

How are vertices determined complex geometries in an ever changing game state

For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx But ...
2
votes
1answer
129 views

Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?

I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group. For example, you have 1 individual cube ...
3
votes
3answers
6k views

In Unity, can I load a local (/Resources folder) website to safari on an ipad

In Unity, can I load a local (/Resources folder) website to safari on an ipad? This works fine on a Mac, opening up a wepage from my Resources folder. string path = ...
2
votes
1answer
707 views

How do I make a progress bar with letters that get “filled in”?

I want to make a progress bar made of text! I have two images: One with the text in gray, the other coloured: As my game is loading, I want the letters to "fill up" with color: They would start ...
3
votes
2answers
576 views

How can I access bitmaps created in another activity?

I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
2
votes
1answer
500 views

Efficient way of loading wavefront models in openGL game

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
0
votes
1answer
1k views

How can I load all of my scenes at startup?

I want all of my scenes to load when the loading screen is shown (but only one should be shown at a time) so I can switch between them quickly I have tried this: if ...
2
votes
1answer
946 views

Assimp renders a partial amount of vertices

I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of ...
3
votes
2answers
438 views

Purpose of Displaying Loading Screen

Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
0
votes
1answer
270 views

Developing a browser-based RPG: Loading user data

I'm writing a browser-based RPG in JavaScript, HTML5 with Canvas, EaselJS, etc... I'd like to develop the back end data saving/user profile aspect now. This is a single player RPG where the player ...
1
vote
2answers
103 views

Java: creating an instance of a user defined class by reading xml file

I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
4
votes
1answer
586 views

“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...