Generally getting assets off disk and into memory.

learn more… | top users | synonyms

6
votes
1answer
405 views

What is the general strategy to pre-load game data(entities/map)

I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
5
votes
3answers
4k views

When should a bullet texture be loaded in XNA?

I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 ...
8
votes
7answers
9k views

Library to load images into textures, Linux, C and OpenGl

I am looking for simple, self-contained C library for Linux to load images from files into OpenGL textures. The licence should be quite liberal: zlib, bsd, mit or something. I have found SOIL, however ...
1
vote
0answers
244 views

Making a game preloader (Flash) [duplicate]

Possible Duplicate: How do you create a single/internal pre-loader for a Flash game written using Flex? Hi guys, Im trying to make a preloader in a Flash game. Thing is, I need some ...
3
votes
3answers
4k views

OpenGL and 3ds model loading: Path of least resistance?

Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game. We're currently planning on using 3ds models and drawing them ...
1
vote
1answer
323 views

Distinction between constant and changeable game objects in save/load game?

Do you distinguish constant and changeable game objects when you save/load game? If yes, how do you do it? If not to save constant objects (for example, mountains and trees), we optimize memory usage ...
16
votes
4answers
4k views

How can I write a Save/Load system for my game?

I'm trying to figure out a way to write a save/load system for my game in C++. As of right now, I'm doing it all using binary flags. Anyone got a clue on how to do it another way? I don't mind using ...
6
votes
2answers
743 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
5
votes
2answers
1k views

How do I prevent getting an access denied loading a file in XNA, when I have the application running in the program files directory (in Windows 7)?

I'm creating an app in XNA. I'm trying to load a custom save file. I named the file with my own custom extension. It's an XML file serialized with the DataContractSerializer. I've tried several ...
3
votes
3answers
436 views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, ...
19
votes
8answers
5k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
13
votes
3answers
5k views

In XNA, how do I dynamically load parts of a large 2D world map?

I want to develop a huge world map; at least 8000×6000 pixels in size. I have broken it into a 10×10 grid of 800×600-pixel PNG images. To avoid loading everything into memory, the images should be ...