0
votes
1answer
73 views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
2
votes
1answer
237 views

“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
0answers
122 views

Making a texture bank, pointer in vector killing me

I'm trying to make a texture bank. I'm not 100% as to whether I'm doing 2D or 3D but whatever, it's a basic texture bank. The goal is to use texture objects that I can use a pointer to so as to load ...
-1
votes
1answer
1k views

Asset missing problem XNA

I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio ...
3
votes
1answer
827 views

How to load data for specific level at runtime?

I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on ...
-2
votes
1answer
256 views

Problem while loading an image for a texture

I have built a slideshow in slimDX and is scrolling a text at the bottom of the images. But I am running through a problem that when my new image is loaded in by the help of Texture.FromFile() ...
5
votes
3answers
4k views

When should a bullet texture be loaded in XNA?

I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 ...
7
votes
7answers
5k views

Library to load images into textures, Linux, C and OpenGl

I am looking for simple, self-contained C library for Linux to load images from files into OpenGL textures. The licence should be quite liberal: zlib, bsd, mit or something. I have found SOIL, however ...