The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their ...
What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...