0
votes
0answers
39 views

Why is glMapBufer returning NULL?

I'm not trying to stream or anything, I just want to speed up my file loading code by loading vertex and index data directly into OpenGL's buffer instead of having to put it in an intermediate buffer ...
1
vote
1answer
78 views

Efficient way of loading wavefront models in openGL game

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
2
votes
1answer
116 views

Assimp renders a partial amount of vertices

I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of ...
2
votes
1answer
189 views

“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
2
votes
2answers
865 views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0
votes
1answer
6k views

DevIL image library isn't loading my image

This is the first time I've had this problem, my code just won't load the images I need it to. Here is my first function for loading the image into data: void ...
7
votes
7answers
4k views

Library to load images into textures, Linux, C and OpenGl

I am looking for simple, self-contained C library for Linux to load images from files into OpenGL textures. The licence should be quite liberal: zlib, bsd, mit or something. I have found SOIL, however ...
3
votes
3answers
3k views

OpenGL and 3ds model loading: Path of least resistance?

Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game. We're currently planning on using 3ds models and drawing them ...