0
votes
1answer
94 views

Nullpointerexception when loading resources in openGL ES 2.0 Android project

Overview My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class) Within the doInBackground ...
0
votes
1answer
38 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
1
vote
2answers
81 views

Java: creating an instance of a user defined class by reading xml file

I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
0
votes
1answer
89 views

Streaming resources

I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
1
vote
1answer
330 views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
4
votes
3answers
398 views

Saving instances of classes, then recreating the instances [closed]

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type. They all are based on ...
0
votes
1answer
170 views

How to load images on startup

I want to load all my game's images on the game's startup and have a loading bar to show it's progress. I already know how to create and display the loading bar, but I can't figure out how to load the ...
1
vote
1answer
145 views

Terrain square loading

Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you ...
1
vote
2answers
2k views

Dynamically load images inside jar

I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in ...
0
votes
1answer
536 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been ...
1
vote
1answer
3k views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
4
votes
1answer
5k views

Using the AssetManager in LibGDX

I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the AssetManagerTest.java file here, but I am having a ...